Jump to content

Aircraft

From ModEnc²
Revision as of 01:49, 15 April 2025 by ATHSE (talk | contribs) (ATHSE moved page Aircraft (maps) to Aircraft: screws with header and unnecessary distinction)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Section: [Aircraft]
File(s): Maps


The [Aircraft] section defines the pre-placement of all AircraftTypes on a map, and takes the following format:

[Aircraft]
INDEX=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE
Parameter Meaning
INDEX This is an index for the list. Any unique string without equals signs will do.
OWNER The Name of the House who should receive this AircraftType.
ID The ID of this AircraftType.
HEALTH The amount of health this AircraftType has, expressed in 1/256ths of its total Strength=. (0-256)
X The X coordinate of the cell which this AircraftType should be placed in.
Y The Y coordinate of the cell which this AircraftType should be placed in.
FACING The 256-based facing of this AircraftType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)
MISSION The Name of the Mission this AircraftType should be placed in.
TAG The ID of the Tag attached to this AircraftType, or <none> if no tag should be attached.
VETERANCY The veteran level of this AircraftType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the AircraftType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)
GROUP The Group of this AircraftType.
AUTOCREATE_NO_RECRUITABLE Is the aircraft recruitable when a TeamType with Autocreate=no needs it?
AUTOCREATE_YES_RECRUITABLE Is the aircraft recruitable when a TeamType with Autocreate=yes needs it?

See Also

Autocreate

Houses

Recruitable