| Section:
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[Aircraft]
|
| File(s):
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Maps
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The [Aircraft] section defines the pre-placement of all AircraftTypes on a map, and takes the following format:
[Aircraft]
INDEX=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE
| Parameter
|
Meaning
|
| INDEX
|
This is an index for the list. Any unique string without equals signs will do.
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| OWNER
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The Name of the House who should receive this AircraftType.
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| ID
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The ID of this AircraftType.
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| HEALTH
|
The amount of health this AircraftType has, expressed in 1/256ths of its total Strength=. (0-256)
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| X
|
The X coordinate of the cell which this AircraftType should be placed in.
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| Y
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The Y coordinate of the cell which this AircraftType should be placed in.
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| FACING
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The 256-based facing of this AircraftType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)
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| MISSION
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The Name of the Mission this AircraftType should be placed in.
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| TAG
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The ID of the Tag attached to this AircraftType, or <none> if no tag should be attached.
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| VETERANCY
|
The veteran level of this AircraftType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the AircraftType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)
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| GROUP
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The Group of this AircraftType.
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| AUTOCREATE_NO_RECRUITABLE
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Is the aircraft recruitable when a TeamType with Autocreate=no needs it?
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| AUTOCREATE_YES_RECRUITABLE
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Is the aircraft recruitable when a TeamType with Autocreate=yes needs it?
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See Also
Autocreate
Houses
Recruitable