| Section:
|
[Aircraft]
|
| File(s):
|
Maps
|
The [Aircraft] section defines the pre-placement of all AircraftTypes on a map, and takes the following format:
[Aircraft]
INDEX=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE
Meanings of each string
| String
|
Meaning
|
| INDEX
|
This is an index for the list. Any unique string without equals signs will do.
|
| OWNER
|
The Name of the House who should receive this AircraftType.
|
| ID
|
The ID of this AircraftType.
|
| HEALTH
|
The amount of health this AircraftType has, expressed in 1/256ths of its total Strength=. (0-256)
|
| X
|
The X coordinate of the cell which this AircraftType should be placed in.
|
| Y
|
The Y coordinate of the cell which this AircraftType should be placed in.
|
| FACING
|
The 256-based facing of this AircraftType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)
|
| MISSION
|
The Name of the Mission this AircraftType should be placed in.
|
| TAG
|
The ID of the Tag attached to this AircraftType, or <none> if no tag should be attached.
|
| VETERANCY
|
The veteran level of this AircraftType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the AircraftType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)
|
| GROUP
|
The Group of this AircraftType.
|
| AUTOCREATE_NO_RECRUITABLE
|
When a TeamType has Autocreate=no, this AircraftType is
Possible values
| Value
|
Meaning
|
| 0
|
Not available for recruitment.
|
| 1
|
Available for recruitment. If recruitment fails, don't produce from factory.
|
|
| AUTOCREATE_YES_RECRUITABLE
|
When a TeamType has Autocreate=yes, this AircraftType is
Possible values
| Value
|
Meaning
|
| 0
|
Not available for recruitment.
|
| 1
|
Available for recruitment. If recruitment of this pre-placed aircraft fails and AUTOCREATE_NO_RECRUITABLE is set to 0 then produce from factory.
|
|
See Also
Autocreate
Houses
Recruitable