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FirersPalette

From ModEnc²
Revision as of 18:11, 1 February 2013 by en>Starkku (Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.)
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Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.

Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.