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Shroud

From ModEnc²
Revision as of 21:09, 19 April 2025 by ATHSE (talk | contribs) (merge from m1 update)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Shroud
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: MultiplayerDialogSettings


A setting which determines whether or not the map is shrouded at the start of the game. This should always be set to 'yes' otherwise all players get to see the whole map at the start of the game without owning a Radar. If you set this to 'no' and set ShroudGrow=yes, the shroud will regrow over time at a rate determined by ShroudRate=. This is a crude way to enable a kind of Fog Of War in Red Alert 2.

Bugs/Side-Effects/Unexpected Limitations However, this is more akin to inverting the revealed and shrouded areas. For instance, a weapon with RevealOnFire=yes will fill the surrounding area with shroud each time it fires when Shroud=no.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Shroud
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: Powerups


A Crate bonus where the entire map is shrouded for the player, except for those areas within the Sight radius of their units and buildings.

Bugs/Side-Effects/Unexpected Limitations Opening a Crate with such a bonus will shroud the map even for players with a Spy Satellite (SpySat=yes) building.

See Also

Fog of War