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WindDirection

From ModEnc²
Revision as of 16:25, 10 January 2022 by en>Crimsonum
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WindDirection
File(s): Rules(md).ini
Values: Integers, from 0 to 7
Applicable to: General



Defines the direction of the simulated wind system. The flag accepts values from 0 to 7, where each number represents a point of the compass. 0 is for North (top-right in the player's view), and increasing numbers rotate clockwise on the compass.

The wind causes gas particle systems move into the direction defined in WindDirection. However, it is disabled by default in each particle system. To enable it, change the value of the WindEffect flag to anything between 1-5 (0 is no effect). Increasing numbers cause the wind to have stronger effect on the corresponding particles.