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WeedCapacity

From ModEnc²
Revision as of 15:10, 9 January 2025 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeedCapacity
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


The amount of weed that needs to be collected by a Weed Eater (or any unit defined as such) and deposited into a Waste Facility required to make a Chemical Missile. With a lot of work, this can be made to work in Red Alert 2 although it is a little buggy when the Chemical Missile is launched.