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WeaponCount

From ModEnc²
Revision as of 11:42, 15 August 2006 by en>DCoder (Rewrite)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: WeaponCount
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0
Applicable to: VehicleTypes, BuildingTypes


Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).

In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and Template:TTL, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.