Underwater
Appearance
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| Flag: | Underwater |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Underwater=yes has two effects:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.





