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Turret

From ModEnc²
Revision as of 07:51, 30 June 2024 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Turret
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, BuildingTypes


Specifies whether this object has a turret.

On VehicleTypes
The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA. Should [UNIT] have Turret=yes set but no file with the name unittur exist, the game will crash.
On BuildingTypes
The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel. If the turret is in SHP format, it should be defined in art(md).ini and listed in [Animations] in order to be loaded by the game. If the turret is in VXL format, this is not necessary.

Bugs/Side-Effects/Unexpected Limitations

  • Makes the vehicle SHP shadowed from the SHP image when it floats above the ground With any action
  • If Buildings that infantry canable occupy (CanBeOccupied=yes) have Turret=yes after infantry leaves the building. Will not be able to go back in again.