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Strength

From ModEnc²
Revision as of 15:00, 21 June 2024 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations 1. If the infantry has Strength=0 or Strength=-1 Infantry will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.

-Can't die from Iron Curtain

2. If vehicles and units of type [AircraftTypes] have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere. (except being moved by Chronosphere)

3. If the building has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.