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SpecialAnimThreePoweredEffect

From ModEnc²
Revision as of 09:15, 2 January 2025 by en>DeathFish (fix index)
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Flag: SpecialAnimThreePoweredEffect
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


If set to yes, the animation specified by SpecialAnimThree should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.
But without this substitution effect, then this Flag has almost no difference in effect from SpecialAnimThreePoweredLight, and either of them can achieve the corresponding effect.

See Also

SuperLowPower

SuperAnimThreePoweredEffect

SpecialAnimThreePoweredLight