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ShovelSounds

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Revision as of 22:04, 31 March 2025 by MarkJFox (talk | contribs) (2 revisions imported)
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Flag: ShovelSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Specifies the sound made by this InfantryTypes where slaves are mining ore. Can be set to any valid entry from the SOUND.INI file sound in the section MoveSound also).
Usage example:
[SlaveSequence]
ShovelSounds= 1 DefuseKit