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ShouldUseCellDrawer

From ModEnc²
Revision as of 13:39, 15 April 2025 by ATHSE (talk | contribs)
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Flag: ShouldUseCellDrawer
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: Animations


If ShouldUseCellDrawer=false is set on an animation then it will use the animation palette (ANIM.PAL) where it otherwise wouldn't. Most objects like buildings normally use the same palette to draw the animation as the base object.

In cases where the animation palette is not used by default, such as for TileSet animations which use the terrain palette (ISOxxx.PAL), like the waterfalls, setting ShouldUseCellDrawer=true will force it to use it.

Bugs/Side-Effects/Unexpected Limitations Ares provides the option of using CustomPalette to specify a palette for the building animation that is independent of the building itself, but you must first disable ShouldUseCellDrawer.

See Also

AltPalette - for Anims

AnimPalette - for Projectiles

TerrainPalette - for Units

Palette - for Buildings