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Priority

From ModEnc²
Revision as of 19:12, 25 April 2008 by en>DCoder (Correcting ([SoundList] enumerates VocClass objects, so I guess VocTypes... stupid naming))
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Priority
File(s): eva(md).ini, sound(md).ini
Values:
Ra2/YR
Eva(md).ini: (case-insensitive, default)
LOW, NORMAL, IMPORTANT, CRITICAL
Sound(md).ini: (case-insensitive, default)
LOWEST, LOW, NORMAL, HIGH, CRITICAL
TS/FS
15, 50, 75, 100
Default: NORMAL
Applicable to: VoxTypes, VocTypes


Priority= is used in eva(md).ini and sound(md).ini to set how important a sound overlay is compared to other currently playing sounds, in order to decide when/how to play it. The available values are a ranking, from lowest importance to highest, with higher priorities overruling the lower ones (obviously).

eva(md).ini

  1. LOW
  2. NORMAL
  3. IMPORTANT
  4. CRITICAL

sound(md).ini

  1. LOWEST
  2. LOW
  3. NORMAL
  4. HIGH
  5. CRITICAL



In Tiberian Sun

In TibSun and Firestorm, the usage of Priority is the same, with the exceptions that

  1. TS/FS does not have an eva.ini, and
  2. The priorities are measured by an integer value, with 100 being the highest used in the INI and the other used values being 15, 50 and 75. (It's highly possible that the values are not limited to these, but information about this is not stated in the file.)