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Parachuted

From ModEnc²
Revision as of 17:27, 14 January 2023 by en>Crimsonum (This is obsolete in vanilla TS, RA2 and YR)
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Parachuted
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Logic related to Parachuted, as a whole or in part, is obsolete in Tiberian Sun and Red Alert 2. In Yuri's Revenge it can be used with Ares.

In Red Alert

Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).

In Yuri's Revenge with Ares

Specifies if the animation from [General]BombParachute= should be drawn on the projectile.

Notes

This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.

See Also