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NoShadow

From ModEnc²
Revision as of 17:35, 9 October 2024 by en>Testid123
Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NoShadow
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes


Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.

Note

  • For SHP images, this tag will really work. Only when the SHP image It has only gone through the process Convert Shadows: TS-> Ra2 (the command Convert Shadows: TS-> Ra2 is available in the program Open Source SHP Builder).
    File:Convert Shadows.png
  • For Voxel files The command Convert Shadows: TS-> Ra2 was used automatically (even if it was a Voxel file).