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MutateExplosion

From ModEnc²
Revision as of 21:59, 31 March 2025 by MarkJFox (talk | contribs) (3 revisions imported)
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Flag: MutateExplosion
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


If set to yes then the super weapon with Type=GeneticMutator will detonate the warhead specified by MutateExplosionWarhead with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by MutateWarhead.