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InvisibleInGame

From ModEnc²
Revision as of 13:08, 26 July 2013 by en>Mevitar (added info about reconnection errors caused by objects with InvisibleInGame)
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Flag: InvisibleInGame
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: BuildingTypes


Determines whether or not this object is invisible to all players ingame, including the owner. It also cannot be targeted or destroyed by any other object on the map.

Bugs/Side-Effects/Unexpected Limitations Player-owned objects with InvisibleInGame=yes will cause a Reconnection_Error if their presence somehow affects other players (for example, by firing a weapon). While not all uses cause problems, as a general rule, it isn't recommended to set this tag to 'yes' on anything owned by the player.