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Idle1Sounds: Difference between revisions

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Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Idle1Sounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Idle1 and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
Idle1Sounds= 1 YuriPrimeSelect
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

Note

Since this sound effect plays when the unit is in the Idle sequence, misuse can lead to a very noisy game, similar to AmbientSound.