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IceBreakingWeight: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Objects with Weight= set higher than this value will actually break through the ice and sink. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that DigSound= is).
Objects with [[Weight|Weight=]] set higher than this value will actually break through the ice and sink. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that [[DigSound|DigSound=]] is).

Revision as of 19:15, 22 December 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IceBreakingWeight
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Objects with Weight= set higher than this value will actually break through the ice and sink. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that DigSound= is).