HoverPad: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines if this | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this [[BuildingTypes]] acts as a Hover Pad - in other words, if a unit with the Hover {{f|Locomotor||link}} CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by '''Service Depots''' and [[RA2]] '''Naval Yards''' (since both has the ability to repair hovering units). | |||
Revision as of 10:54, 6 February 2025
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| Flag: | HoverPad |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by Service Depots and RA2 Naval Yards (since both has the ability to repair hovering units).





