Hospital: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|Boolean}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
If set to yes, the BuildingType heals InfantryTypes that enter it. The BuildingType must also have {{f|Ammo|link}} set to a value greater than 0 to specify the number of times it can heal infantry. | |||
Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}. | |||
''While this flag is still valid in Yuri's Revenge, YR Hospitals use {{f|InfantryGainSelfHeal|link}} instead.'' | |||
Revision as of 00:47, 30 October 2012
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| Flag: | Hospital |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
If set to yes, the BuildingType heals InfantryTypes that enter it. The BuildingType must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.
While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.





