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High: Difference between revisions

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m Removed false statement; the behaviour in question is due to "Lobber".
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This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.

Revision as of 19:35, 13 July 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.