Jump to content

HealScanRadius: Difference between revisions

From ModEnc²
en>EvilRenegade
m Replacing Template:TTL with Template:F.
en>YaminoSelyc
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|float}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Distance, in cells, that medics and repair vehicles should scan for 'targets' to heal. This is used to override the {{f|Range|link}} of these units weapons as they need to have short ranges to work properly.
Distance, in cells, that medics and repair vehicles should scan for 'targets' to heal. This is used to override the {{f|Range|link}} of these units weapons as they need to have short ranges to work properly.

Revision as of 17:31, 18 September 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: HealScanRadius
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Distance, in cells, that medics and repair vehicles should scan for 'targets' to heal. This is used to override the Range of these units weapons as they need to have short ranges to work properly.