GuardRange: Difference between revisions
Appearance
en>Marshall Aaagh! Will people please stop simply adding stuff to Deezire entries - Deezire entries MUST be REWRITTENwith the template REPLACED! |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
||
| Line 2: | Line 2: | ||
|types={{Categ|Technoes}} | |types={{Categ|Technoes}} | ||
|values={{values|integer}} | |values={{values|integer}} | ||
|default={{ | |default={{f|Range|link}} of the unit's [[Primary#Current_Primary_Weapon|current primary weapon]] | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| Line 12: | Line 12: | ||
Specifies the range, in cells, that this unit will scan for targets to attack. | Specifies the range, in cells, that this unit will scan for targets to attack. | ||
As a special case, {{ | As a special case, {{f|GuardRange|link}} is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions). | ||
Revision as of 10:05, 27 November 2009
|
|
|
|
|
|
| Flag: | GuardRange |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | Range of the unit's current primary weapon |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the range, in cells, that this unit will scan for targets to attack.
As a special case, GuardRange is also used to determine the 'auto-fill' wall placement distance; the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).





