Jump to content

Explodes: Difference between revisions

From ModEnc²
en>Marshall
m RA2/YR: (by a non-temporal warhead)
en>DCoder
m Cross-categories, wee
Line 17: Line 17:
[[Category:General_Editing_Information]]
[[Category:General_Editing_Information]]
[[Category:INI_Flags]]
[[Category:INI_Flags]]
[[Category:rules(md).ini Flags]]
[[Category:InfantryTypes Flags]]
[[Category:VehicleTypes Flags]]
[[Category:AircraftTypes Flags]]
[[Category:BuildingTypes Flags]]

Revision as of 15:37, 2 January 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Explodes
File(s): rules(md).ini
Values: Boolean(yes/no)
Special Values: None
Default: No
Applicable to: InfantryTypes/VehicleTypes/AircraftTypes/BuildingTypes


TS/FS

Is a special case. If set, Explodes=yes will cause the following effects:

  • In case the object had a capability of storing Tiberium, it caused an explosion with damage proportional to the amount of Tiberium contained inside (my guess is amount of 'bails' loaded * [CombatDamage]TiberiumExplosionDamage= , though that is unconfirmed).
  • Otherwise, it dealt as much damage as defined by [CombatDamage]AmmoCrateDamage=.

RA2/YR

If set, Explodes=yes will force the object to fire its DeathWeapon= at itself when it gets killed/destroyed (by a non-Temporal warhead). In the event that DeathWeapon is undefined, it fires its Primary= weapon instead.

See Also: