ExpireAnim: Difference between revisions
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Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]]. | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Ini|art}} | |||
|default=none | |||
|values={{Values|string|[[Animations]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]]. | |||
==See also== | ==See also== | ||
Revision as of 13:14, 1 September 2019
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| Flag: | ExpireAnim |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
Can be set on Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.
See also
- Next
- Spawns and SpawnCount
- TrailerAnim and TrailerSeperation





