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ExpireAnim: Difference between revisions

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{{DeeZireInclusion}}<br />
Can be set on [[Animations]] and [[VoxelAnims]] and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its [[frames]], or [[LoopCount|loops]].
Specifies the animation to play from the [Animations] list when the voxel animation expires.

Revision as of 20:35, 29 April 2015

Can be set on Animations and VoxelAnims and defines an animation to be invoked when the animation expires due to contact with the ground (or perhaps other solid objects). ExpireAnim is not invoked if the animation expires due to having played through all its frames, or loops.