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Experience.MindControlVictimModifier: Difference between revisions

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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|percent}} |default=100% |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} If a mind-controlled..."
 
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If a mind-controlled unit kills an enemy, its gained experience is multiplied by this value. Use this for example to subtract the amount the unit’s controller gets by having this value and Experience.MindControlSelfModifier sum up to 100%.
If a mind-controlled unit kills an enemy, its gained experience is multiplied by this value. Use this for example to subtract the amount the unit’s controller gets by having this value and [[Experience.MindControlSelfModifier]] sum up to 100%.
==See Also==
==See Also==
*[[Experience.MindControlSelfModifier]]
*[[Experience.MindControlSelfModifier]]

Revision as of 04:28, 25 August 2024

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Flag: Experience.MindControlVictimModifier
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 100%
Applicable to: TechnoTypes

This flag is part of Ares. Do not use it without Ares installed.



If a mind-controlled unit kills an enemy, its gained experience is multiplied by this value. Use this for example to subtract the amount the unit’s controller gets by having this value and Experience.MindControlSelfModifier sum up to 100%.

See Also