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Enslaves: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[InfantryTypes]])
|values=Strings (names of [[InfantryTypes]])
|default=SLAV
|default=SLAV (see [[#Bugs/Side-Effects/Unexpected Limitations|{{arr|d}}]])
|types={{categ|BuildingTypes}}
|types={{categ|BuildingTypes}}
|yr=yes
|yr=yes

Revision as of 02:10, 9 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Enslaves
File(s): Rules(md).ini
Values: Strings (names of InfantryTypes)
Default: SLAV (see )
Applicable to: BuildingTypes


Specifies the InfantryTypes that this object 'enslaves' The units enslaved by this object are 'freed' when the object itself is destroyed.
(Yuri's Revenge Only)

Note

The Enslaves tag also causes VehicleTypes and InfantryTypes to behave like mineral harvesting vehicles,(When it's near Tiberium, it moves around trying to collect Tiberium). Bugs/Side-Effects/Unexpected Limitations

  • Even if you specify name InfantryTypes that do not exist, such as Enslaves=Yuri1

tags Enslaves will work as expected, along with InfantryTypes that do not contain images. There is no information and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}.

  • Adding tags Enslaves to AircraftTypes will cause the AI ​​to order them to attack their target immediately. without waiting for normal group gathering

See Also

SlavesFreeSound
SlavesNumber
SlaveRegenRate
SlaveReloadRate