EngineerDamage: Difference between revisions
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en>Crimsonum Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|rules(md).ini}}, {{Categ|mplayer.ini}} |values={{values|percentage}} |default=0.0 |types={{Categ|General}}, {{Categ|Aftermath}} |ra=ye..." |
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Revision as of 21:41, 31 March 2025
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| Flag: | EngineerDamage |
| File(s): | rules(md).ini, mplayer.ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.0 |
| Applicable to: | General, Aftermath |
Specifies the amount of damage an Engineer does to a building. If a building's health is above EngineerCaptureLevel, an enemy Engineer entering it will remove this amount of health from the building, relative to the building's total health.
Note: Only applicable if the "Multi Engineers" game option is enabled.
Bugs/Side-Effects/Unexpected Limitations
In vanilla TS to YR, this flag either does not work properly or is completely missing.





