Jump to content

EmptyReload: Difference between revisions

From ModEnc²
en>EvilRenegade
m Replacing Template:TTL with Template:F.
m 3 revisions imported
 
(No difference)

Latest revision as of 21:41, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EmptyReload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: −1
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies the time in frames that will elapse for a unit to reload the first round of Ammo when it is empty.

Special values

By setting this flag to −1, which is the default value, the EmptyReload logic will be ignored and the first round will take Reload frames to load.

See also