ElevationBonusCap: Difference between revisions
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{{ | {{Flag | ||
This | |name=ElevationBonusCap | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Unsigned integers | |||
|special=None | |||
|default=1? | |||
|types={{Categ|ElevationModel}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>]. | |||
Revision as of 12:33, 7 May 2006
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| Flag: | ElevationBonusCap |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers |
| Special Values: | None |
| Default: | 1? |
| Applicable to: | ElevationModel |
This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].





