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EMPulseCannon: Difference between revisions

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This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' cannon.


Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br>
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
The nearest building to be found to be an '''EMP''' cannon will fire the EMP and play the corresponding animations.<br>
Weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value.

Revision as of 17:27, 4 March 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Special Values: None
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.
Weapon of building with EMPulseCannon=yes set, must have valid Report value.