EMPulseCannon: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Boolean | |||
|special=None | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|games=[[TS]] | |||
}} | |||
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon. | |||
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br> | |||
The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations. | |||
Revision as of 10:56, 14 August 2006
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| Flag: | EMPulseCannon |
| File(s): | Rules(md).ini |
| Values: | Boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The first building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.





