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EMEffect: Difference between revisions

From ModEnc²
en>DCoder
m more categories, eep
en>Blade
m updated CNC version compatibility for the flag and what doesn't work in RP
Line 6: Line 6:
|default=no
|default=no
|types=[[Warhead]]s
|types=[[Warhead]]s
|ts=yes
|fs=yes
|ets=yes
|rp=yes
|games=[[TS]], [[RockPatch|YR RP]]
|games=[[TS]], [[RockPatch|YR RP]]
}}
}}
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The paralysis works exactly the same as the EMP Pulse in TS:
The paralysis works exactly the same as the EMP Pulse in TS:
* stops all <tt>[[VehicleTypes]]</tt>,
* stops all <tt>[[VehicleTypes]]</tt>,
* stops landed <tt>[[AircraftTypes]]</tt>,
* stops landed <tt>[[AircraftTypes]]</tt>, (currently not implemented in RP)
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>,
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>, (currently not implemented in RP)
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.


[[Category:Warhead Flags]]
[[Category:Warhead Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 15:31, 28 February 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them.

The paralysis works exactly the same as the EMP Pulse in TS: