DistributedWeaponFire: Difference between revisions
Appearance
en>DCoder No edit summary |
en>4SG More concrete information, tested. |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} | |||
|values={{Values|Boolean}} | |||
|default=false | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}}<br /> | |||
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire= tag on the objects themselves. | |||
Revision as of 17:23, 2 March 2021
|
|
|
|
|
|
| Flag: | DistributedWeaponFire |
| File(s): | Rules(md).ini, Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Weapons |
| |
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire= tag on the objects themselves.





