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DisableShadowCache: Difference between revisions

From ModEnc²
en>Mevitar
creating description of how the tag works
 
en>Mevitar
m tag introduced in RA2, apparently
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|default=no
|default=no
|games
|games
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes}}
|rp=yes}}
This tag tells the game whether the shadow cast by this object should be cached or not. Disabling the cache makes the game render a separate shadow for each frame of the object's hva animation (as opposed to using only shadows of the first frame for all frames of the animation). This effectively fixes any holes created in the shadow by moving sections of the voxel, and prevents the shadow from appearing on a jumpjet that lands on the ground.
This tag tells the game whether the shadow cast by this object should be cached or not. Disabling the cache makes the game render a separate shadow for each frame of the object's hva animation (as opposed to using only shadows of the first frame for all frames of the animation). This effectively fixes any holes created in the shadow by moving sections of the voxel, and prevents the shadow from appearing on a jumpjet that lands on the ground.

Revision as of 00:13, 27 July 2014

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DisableShadowCache
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes (voxel only), AircraftTypes


This tag tells the game whether the shadow cast by this object should be cached or not. Disabling the cache makes the game render a separate shadow for each frame of the object's hva animation (as opposed to using only shadows of the first frame for all frames of the animation). This effectively fixes any holes created in the shadow by moving sections of the voxel, and prevents the shadow from appearing on a jumpjet that lands on the ground.