DigSound: Difference between revisions
Appearance
en>Mevitar changing flag formatting to be consistent with other sound tags from AudioVisual |
en>Mevitar mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values={{Values|strings|[[ | |values={{Values|strings|[[Sounds]]}} | ||
|types={{Categ|AudioVisual}} | |types={{Categ|AudioVisual}} | ||
|default=none | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| Line 14: | Line 15: | ||
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini. | Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini. | ||
In | ==In {{ra2}} and {{yr}}== | ||
Apart from the burrow logic, this sound is also used for the nuclear missile siren. Re-adding subterranean units to the game might require leaving this entry blank and putting appropriate sounds on the animations instead (such as: dig sound on the [[Dig]] animation and nuke siren on PSIWARN animation). | |||
Revision as of 18:22, 7 June 2015
|
|
|
|
|
|
| Flag: | DigSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.
In Red Alert 2 and Yuri's Revenge
Apart from the burrow logic, this sound is also used for the nuclear missile siren. Re-adding subterranean units to the game might require leaving this entry blank and putting appropriate sounds on the animations instead (such as: dig sound on the Dig animation and nuke siren on PSIWARN animation).





