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DetonationAltitude: Difference between revisions

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{{DeeZireInclusion}}<br />
Specifies the height above the ground, in leptons, that a projectile which also has {{Tt|[[Vertical]]=yes}} set has to reach in order to detonate. Such a projectile will detonate instantly when attaining this altitude, or if spawned at, or above, it, in short, at any time when existing above this altitude. To be safe, this value should therefore always be set to something higher than the altitude of the firer (and hence the altitude at which the projectile is created), unless one desires to create a projectile which instantly detonates upon being fired.  
Specifies the height above the ground, in leptons, that this projectile is 'created'. This is special case logic used for Vertical=yes projectiles, in order to prevent a premature explosion before it leaves the firer or before it hits the ground or target.
 
==See also==
* [[Vertical]]
* [[Dropping]]

Revision as of 13:30, 1 May 2015

Specifies the height above the ground, in leptons, that a projectile which also has {{{1}}} set has to reach in order to detonate. Such a projectile will detonate instantly when attaining this altitude, or if spawned at, or above, it, in short, at any time when existing above this altitude. To be safe, this value should therefore always be set to something higher than the altitude of the firer (and hence the altitude at which the projectile is created), unless one desires to create a projectile which instantly detonates upon being fired.

See also