DetailBufferZoneWidth: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Starkku De-Deezirefied, added some details. |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=DetailBufferZoneWidth | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=? | |||
|types={{Categ|AudioVisual}} | |||
|ts=no | |||
|fs=no | |||
|hp=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored. | |||
==See also== | |||
*[[Detail Level System|Detail Level System]] | |||
* {{f|DetailMinFrameRateNormal|link}} | |||
* {{f|DetailMinFrameRateMovie|link}} | |||
Revision as of 02:05, 28 August 2012
|
|
|
|
|
|
| Flag: | DetailBufferZoneWidth |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | ? |
| Applicable to: | AudioVisual |
Specified a buffer value for automatic visual detail level switching which is triggered through either DetailMinFrameRateNormal or DetailMinFrameRateMovie. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.





