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DeploySounds: Difference between revisions

From ModEnc²
en>Testid123
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''Deploy''' and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[GISequence]'''<br> '''DeploySounds= 1 GIDie'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the more co..."
 
en>Testid123
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==See Also==
==See Also==
[[DeploySound]]
[[DeploySound]]<br>
[[DeployedSounds]]

Revision as of 15:33, 3 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeploySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Deploy and can be any sound as defined in the SOUND.INI file.
Usage example:
[GISequence]
DeploySounds= 1 GIDie
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

DeploySound
DeployedSounds