DemandLoad: Difference between revisions
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en>DCoder ACK I should really read the text when updating -_- |
en>DCoder Argh, again... |
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|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}}, {{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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{{Obsolete}} | {{Obsolete}} | ||
If set, the image is only loaded from the disk when | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. | ||
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
Has no effect - not loaded from the ini files. | Has no effect - not loaded from the ini files. | ||
Revision as of 07:24, 16 September 2008
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| Flag: | DemandLoad |
| File(s): | art(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Animations, BuildingTypes |

If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
In Red Alert 2 and Yuri's Revenge
Has no effect - not loaded from the ini files.





