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DemandLoad: Difference between revisions

From ModEnc²
en>DCoder
Correcting per executable
en>DCoder
ACK I should really read the text when updating -_-
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{{Obsolete}}
{{Obsolete}}


== In {{ts}} and {{fs}} ==
If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
Has no effect - not loaded from the ini files.
Has no effect - not loaded from the ini files.

Revision as of 07:14, 16 September 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations


Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.