DemandLoad: Difference between revisions
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en>Gordon-creAtive m Value fix |
en>DCoder Correcting per executable |
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{{ | {{Flag | ||
|files={{Categ|art(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
}} | |||
{{Obsolete}} | |||
== In {{ts}} and {{fs}} == | |||
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings. | Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings. | ||
== In {{ra2}} and {{yr}} == | |||
Has no effect - not loaded from the ini files. | |||
Revision as of 07:07, 16 September 2008
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| Flag: | DemandLoad |
| File(s): | art(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Animations |

In Tiberian Sun and Firestorm
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
In Red Alert 2 and Yuri's Revenge
Has no effect - not loaded from the ini files.





