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DeathWeapon: Difference between revisions

From ModEnc²
en>Vinifera7
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en>Marshall
rewrite in light of talk page comments, added 'as a concept' and 'see also' sections
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==For [CombatDamage]==
=As a concept=
When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting {{TTL|Explodes|yes}} on the object - this tells the game to fire a weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.
 
=For [CombatDamage]=
{{Flag
{{Flag
|values={{values|string|[[Weapons]]}}
|values={{values|string|[[Weapons]]}}
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|rp=yes
|rp=yes
}}
}}
When a [[TechnoType]] is destroyed, this flag specifies the default Weapon fired at the [[cell]] previously occupied by that TechnoType. This can be overridden by specifying an armament on the TechnoType itself, via {{TTL|Primary}}, {{TTL|WeaponX}}, or {{tt|DeathWeapon}}{{Sup|[[DeathWeapon#For_TechnoTypes|{{Arr|d}}]]}}. The {{tt|DeathWeapon}} effect requires that {{TTL|Explodes|yes}} be set as well.
Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a ''current'' primary weapon (see {{TTL|Primary}} for how this may be determined) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]].
 
 


==For TechnoTypes==
=For TechnoTypes=
{{Flag
{{Flag
|values={{values|string|[[Weapons]]}}
|values={{values|string|[[Weapons]]}}
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}}
}}


When a TechnoType is destroyed, {{tt|DeathWeapon}} specifies the Weapon fired at the [[cell]] previously occupied by that TechnoType. This acts as an override to the default {{tt|DeathWeapon}}{{Sup|[[DeathWeapon#For_.5BCombatDamage.5D|{{Arr|u}}]]}} (in [CombatDamage]) and to any armament specified on the TechnoType itself, via {{TTL|Primary}} or {{TTL|WeaponX}}. The {{tt|DeathWeapon}} effect requires that {{TTL|Explodes|yes}} be set as well.
Specifies the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when this unit is destroyed in-game (assuming that this unit also has {{TTL|Explodes|yes}} set). Note that {{tt|DeathWeapon}} on the unit overrides any other method{{Sup|[[DeathWeapon#For_.5BCombatDamage.5D|{{Arr|u}}]]}} for determing the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use.
 
=See Also=
*{{TTL|Explodes}}
*{{TTL|DeathWeaponDamageModifier}}

Revision as of 21:25, 20 April 2008

As a concept

When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the object - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.

For [CombatDamage]

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: CombatDamage


Specifies the default death weapon to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon (see Template:TTL for how this may be determined) and has not specified its own DeathWeapon.

For TechnoTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: TechnoTypes


Specifies the death weapon to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method for determing the death weapon to use.

See Also