DeaccelerationFactor: Difference between revisions
Appearance
en>TAK02 Needs Accelerates=yes (default) |
en>Crimsonum No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |||
|values={{values|Percentages}} | |||
|default=0.002 | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Percentage multiple over-ride (reduction) to apply to the object's [[speed]] if it is ending movement. Basically, this controls how quickly the unit decelerates. Larger values mean slower deceleration. | |||
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work. | |||
{{bugs}} | |||
If this flag is set to zero, speed modifiers such as [[LandTypes|terrain characteristics]] do not affect the unit's speed while the unit is moving. | |||
== See Also == | |||
* [[Accelerates]] | |||
* [[AccelerationFactor]] | |||
* [[SlowdownDistance]] | |||
Revision as of 16:07, 21 January 2022
|
|
|
|
|
|
| Flag: | DeaccelerationFactor |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.002 |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
Percentage multiple over-ride (reduction) to apply to the object's speed if it is ending movement. Basically, this controls how quickly the unit decelerates. Larger values mean slower deceleration.
Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.
Bugs/Side-Effects/Unexpected Limitations
If this flag is set to zero, speed modifiers such as terrain characteristics do not affect the unit's speed while the unit is moving.





