DamageLevels: Difference between revisions
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en>Crimsonum Created page with "{{Flag |values={{Values|unsigned integer}} |default=1 |types={{Categ|BuildingTypes}} (Walls only) |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes }} Specifies how many dama..." |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Art(md).ini}} | |||
|values={{Values|unsigned integer}} | |values={{Values|unsigned integer}} | ||
|default=1 | |default=1 | ||
|types={{Categ| | |types={{Categ|OverlayTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Revision as of 23:49, 1 February 2025
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| Flag: | DamageLevels |
| File(s): | Art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 1 |
| Applicable to: | OverlayTypes |
Specifies how many damage states this building should have, including the normal, intact state. Only applicable to walls.
For example, DamageLevels=3 means the wall will have one normal state and two damage states (one set of normal frames and two sets of damage frames).
Increasing this value also means the wall becomes proportionately harder to destroy (unless the attacker's warhead has WallAbsoluteDestroyer=yes set) due to how wall durability is calculated.





