Damage: Difference between revisions
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en>DCoder Rewrite, tri-join |
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{{ | {{Flag | ||
|name=Damage | |||
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} | |||
|values=integer | |||
|special=None | |||
|default=0? | |||
|types={{Categ|Weapon|Weapons}}, {{Categ|VoxelAnims}}, {{Categ|Animations}} | |||
|games=[[RA1]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The <tt>[[Verses]]=</tt> and other warhead flags can alter this number before it is applied to the affected object(s). | |||
(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.) | |||
Revision as of 14:58, 6 May 2006
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| Flag: | Damage |
| File(s): | Rules(md).ini, Art(md).ini |
| Values: | integer |
| Special Values: | None |
| Default: | 0? |
| Applicable to: | Weapons, VoxelAnims, Animations |
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The Verses= and other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.)





