Culling: Difference between revisions
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{{Bugs}} | {{Bugs}} | ||
Note that {{f|Culling|link}} is only actually checked if the warhead also has {{f|Parasite|yes|link}} set and the attacking unit has both {{f|Naval|yes|link}} and {{f|Organic|yes|link}} set. | Note that {{f|Culling|link}} is only actually checked if the warhead also has {{f|Parasite|yes|link}} set and the attacking unit has both {{f|Naval|yes|link}} and {{f|Organic|yes|link}} set. | ||
*This limitation was lifted in ares 3.0. | |||
Revision as of 14:55, 2 May 2021
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| Flag: | Culling |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Warhead |
If Culling=yes is set then this warhead will instantly destroy the target if:
- the unit firing this warhead is Rookie or Veteran, and the target's current strength is less than or equal to [AudioVisual]→ConditionRed= .
- or the unit firing this warhead is Elite, and the target's current strength is less than or equal to [AudioVisual]→ConditionYellow= .
Bugs/Side-Effects/Unexpected Limitations
Note that Culling is only actually checked if the warhead also has Parasite=yes set and the attacking unit has both Naval=yes and Organic=yes set.
- This limitation was lifted in ares 3.0.





